These raycasting images have been created by a tool created from vesuvius-gui by using alpha blending to cast rays towards the surface. The surfaces are partly covered by the surrounding teflon sheet that was left-over after masking the volume (might be fixed in a later masking run). To map these images to the volume, image uv coordinates directly map to x/z coordinates of the volume. Rays were cast from the below y_max in negative y direction. These were the crop regions: 4um 500P2 let y_range = 3623..6450; let x_range = 1346..8342; let z_range = 1753..14556; 2um let y_range = 7012..12414; let x_range = 2572..16149; let z_range = 1405..27501; E.g. for 4um point 100 / 200 in the image corresponds to volume coordinates x = x_min + 100 = 1346 + 100 = 1446 z = z_min + 200 = 1753 + 200 = 1953 Ray was cast from 6450 downwards towards the surface (did not specifically record the median or threshold or opacity value y value explicitly).